Friday, January 14, 2011

Skateboard Design

Program used Adobe Illustrator

Game Cover Design

Programs used Adobe Photoshop and Illustrator (even the logos were made using this programs)

Thursday, January 13, 2011

T-Shirt Design

Program used Adobe Illustrator

Thursday, September 23, 2010

SunWolf Spaceship




Programs used 3ds Max, Photoshop, Roadkill, and After Effects

Friday, September 17, 2010

Underwater environment





Still in progress final render will be up soon

Programs used 3ds Max, Photoshop, and Roadkill

My Resume

Excel H. http://excelanimation.com

EDUCATION

• Bachelor’s degree
• Emphasize traditional 2D art, 3D modeling and animation

SKILLS
• 3d Max: Digital and traditional 3D character modeling
  characters, texturing,lighting, and animation
• Adobe: Photoshop, Illustrator, After Effects
• Microsoft Office: Word, Excel, Power
  Point
• Z brush

RELEVANT COURSEWORK

• Game Design Process
• Texture Mapping for games
• Character Animation for games
• Level and environment Design
• Game art project
• Game art porfolio review
• Intro to drawing and persp
• Intro to animation
• Life drawing for animation
• 2d animation
• Fundamentals of 3d
• Intermediate 3d
• Material and lighting
• Advanced 3d
• Character development and setup

WORK EXPERIENCE

2006- Excel Animation Studios  - Los Angeles, CA

Game Artist

• Cooperated with designers and programmers to guarantee
   excellent artwork.
• Participate in the game development process and ideas
• Resolving art problems wherever needed
• Drew sketches of the character and also final renders

LANGUAGE

• English Fluent
• Spanish Fluent